Searched refs:ASurfaceTexture_attachToGLContext (Results 1 – 7 of 7) sorted by relevance
105 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) __INTRODUCED_IN(28);
26 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_attachToGLContext() function
221 ASurfaceTexture_attachToGLContext; # introduced=28
130 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext() function157 return ASurfaceTexture_attachToGLContext(st, texName); in ASurfaceTexture_routeAttachToGLContext()
59 ASurfaceTexture_attachToGLContext;
251 DEFINE_INTERCEPTABLE_STUB_FUNCTION(ASurfaceTexture_attachToGLContext);530 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", ASurfaceTexture_attachToGLContext); in init_stub_library()