Searched refs:BUBBLE_EXPANDED (Results 1 – 4 of 4) sorted by relevance
229 BUBBLE_EXPANDED { enumConstant
445 || mState == ScrimState.BUBBLE_EXPANDED); in setPanelExpansion()476 if (mState == ScrimState.UNLOCKED || mState == ScrimState.BUBBLE_EXPANDED) { in applyExpansionToAlpha()
3997 mScrimController.transitionTo(ScrimState.BUBBLE_EXPANDED, mUnlockScrimCallback); in updateScrimController()
512 mScrimController.transitionTo(ScrimState.BUBBLE_EXPANDED); in transitionToBubbleExpanded()892 ScrimState.BUBBLE_EXPANDED)); in testIsLowPowerMode()