Searched refs:BufferStateLayer (Results 1 – 12 of 12) sorted by relevance
41 const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{49 BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) in BufferStateLayer() function in android::BufferStateLayer55 BufferStateLayer::~BufferStateLayer() { in ~BufferStateLayer()72 void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { in onLayerDisplayed()104 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()126 void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence, in finalizeFrameEventHistory()134 bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { in shouldPresentNow()142 bool BufferStateLayer::willPresentCurrentTransaction() const { in willPresentCurrentTransaction()161 bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { in applyPendingStates()170 Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { in getCrop()[all …]
33 class BufferStateLayer : public BufferLayer {35 explicit BufferStateLayer(const LayerCreationArgs&);37 ~BufferStateLayer() override;
32 class BufferStateLayer; variable106 virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
139 sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) { in createBufferStateLayer()140 return new BufferStateLayer(args); in createBufferStateLayer()
57 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override;
135 "BufferStateLayer.cpp",
342 friend class BufferStateLayer; variable
4111 sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args); in createBufferStateLayer()
70 sp<BufferStateLayer> createBufferStateLayer();107 sp<BufferStateLayer> RefreshRateSelectionTest::createBufferStateLayer() { in createBufferStateLayer()111 return new BufferStateLayer(args); in createBufferStateLayer()
33 BufferStateLayer::HwcSlotGenerator mHwcSlotGenerator;
87 return new BufferStateLayer(args); in createLayer()
150 sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override { in createBufferStateLayer()