Searched refs:BxBy (Results 1 – 3 of 3) sorted by relevance
213 float BxBy = B.x / B.y; in computeXYZMatrix() local218 ((oneBxBy - oneRxRy) * (GxGy - RxRy) - (BxBy - RxRy) * (oneGxGy - oneRxRy)); in computeXYZMatrix()219 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in computeXYZMatrix()
214 float BxBy = B.x / B.y; in computeXYZMatrix() local219 ((oneBxBy - oneRxRy) * (GxGy - RxRy) - (BxBy - RxRy) * (oneGxGy - oneRxRy)); in computeXYZMatrix()220 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in computeXYZMatrix()
3609 float BxBy = Bx / By; in computeXYZMatrix() local3614 ((oneBxBy - oneRxRy) * (GxGy - RxRy) - (BxBy - RxRy) * (oneGxGy - oneRxRy)); in computeXYZMatrix()3615 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in computeXYZMatrix()