Searched refs:DYNAMICS_PROCESSING_STATE_ACTIVE (Results 1 – 1 of 1) sorted by relevance
65 DYNAMICS_PROCESSING_STATE_ACTIVE, enumerator337 if (pContext->mState != DYNAMICS_PROCESSING_STATE_ACTIVE) { in DP_process()485 pContext->mState = DYNAMICS_PROCESSING_STATE_ACTIVE; in DP_command()495 if (pContext->mState != DYNAMICS_PROCESSING_STATE_ACTIVE) { in DP_command()