Searched refs:DeviceEffects (Results 1 – 4 of 4) sorted by relevance
74 struct DeviceEffects : Stream<audio_devices_t> { struct91 std::vector<DeviceEffects> deviceprocess; argument
202 class DeviceEffects {204 DeviceEffects(std::unique_ptr<EffectDescVector> effectDescriptors, in DeviceEffects() function208 /*virtual*/ ~DeviceEffects() = default;270 std::map<std::string, std::unique_ptr<DeviceEffects>> mDeviceEffects GUARDED_BY(mLock);
923 auto deviceEffects = std::make_unique<DeviceEffects>( in loadAudioEffectXmlConfig()
265 const XMLElement& xmlDevice, Effects& effects, std::vector<DeviceEffects>* deviceEffects) { in parseDeviceEffects()