Searched refs:DispatchEntry (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | Connection.h | 27 struct DispatchEntry; 56 std::deque<DispatchEntry*> outboundQueue; 60 std::deque<DispatchEntry*> waitQueue; 69 std::deque<DispatchEntry*>::iterator findWaitQueueEntry(uint32_t seq);
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D | Entry.cpp | 241 volatile int32_t DispatchEntry::sNextSeqAtomic; 243 DispatchEntry::DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, in DispatchEntry() function in android::inputdispatcher::DispatchEntry 260 DispatchEntry::~DispatchEntry() { in ~DispatchEntry() 264 uint32_t DispatchEntry::nextSeq() { in nextSeq()
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D | Connection.cpp | 56 std::deque<DispatchEntry*>::iterator Connection::findWaitQueueEntry(uint32_t seq) { in findWaitQueueEntry() 57 for (std::deque<DispatchEntry*>::iterator it = waitQueue.begin(); it != waitQueue.end(); it++) { in findWaitQueueEntry()
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D | Entry.h | 191 struct DispatchEntry { struct 212 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, argument 214 ~DispatchEntry();
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D | InputDispatcher.h | 230 const DispatchEntry& dispatchEntry) const; 232 const DispatchEntry& dispatchEntry) const; 442 void drainDispatchQueue(std::deque<DispatchEntry*>& queue); 443 void releaseDispatchEntry(DispatchEntry* dispatchEntry); 511 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, 514 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,
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D | InputDispatcher.cpp | 261 static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, in createDispatchEntry() 266 return std::make_unique<DispatchEntry>(eventEntry, // increments ref in createDispatchEntry() 320 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() 321 std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref in createDispatchEntry() 2316 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() 2468 DispatchEntry* dispatchEntry = connection->outboundQueue.front(); in startDispatchCycleLocked() 2617 const MotionEntry& motionEntry, const DispatchEntry& dispatchEntry) const { in getSignature() 2631 const KeyEntry& keyEntry, const DispatchEntry& dispatchEntry) const { in getSignature() 2681 void InputDispatcher::drainDispatchQueue(std::deque<DispatchEntry*>& queue) { in drainDispatchQueue() 2683 DispatchEntry* dispatchEntry = queue.front(); in drainDispatchQueue() [all …]
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