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Searched refs:EGC_LOGV (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp41 #define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__) macro
104 EGC_LOGV("updateTexImage: no buffers were available"); in updateTexImage()
140 EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode); in releaseTexImage()
275 EGC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture, in updateAndReleaseLocked()
479 EGC_LOGV("syncForReleaseLocked"); in syncForReleaseLocked()