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Searched refs:EGLConsumer (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp63 Mutex EGLConsumer::sStaticInitLock;
64 sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer;
86 EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {} in EGLConsumer() function in android::EGLConsumer
88 status_t EGLConsumer::updateTexImage(SurfaceTexture& st) { in updateTexImage()
125 status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) { in releaseTexImage()
187 sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() { in getDebugTexImageBuffer()
214 void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) { in onAcquireBufferLocked()
224 void EGLConsumer::onReleaseBufferLocked(int buf) { in onReleaseBufferLocked()
228 status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, in updateAndReleaseLocked()
324 status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) { in bindTextureImageLocked()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h34 class EGLConsumer {
36 EGLConsumer();
DSurfaceTexture.h459 EGLConsumer mEGLConsumer;
468 friend class EGLConsumer; variable
/frameworks/native/libs/nativedisplay/
DAndroid.bp44 "surfacetexture/EGLConsumer.cpp",