Searched refs:EffectDesc (Results 1 – 2 of 2) sorted by relevance
114 class EffectDesc {116 EffectDesc(const char *name, in EffectDesc() function128 EffectDesc(const char *name, const effect_uuid_t& uuid) : in EffectDesc() function129 EffectDesc(name, in EffectDesc()135 EffectDesc(const EffectDesc& orig) : in EffectDesc() function157 /*virtual*/ ~EffectDesc() { in ~EffectDesc()181 Vector <EffectDesc *> mEffects;233 status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);234 EffectDesc *loadEffect(cnode *root);237 status_t loadInputEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);[all …]
121 Vector <EffectDesc *> effects = mInputSources.valueAt(index)->mEffects; in addInputEffects()123 EffectDesc *effect = effects[i]; in addInputEffects()270 Vector <EffectDesc *> effects = mOutputStreams.valueAt(index)->mEffects; in addOutputSessionEffects()272 EffectDesc *effect = effects[i]; in addOutputSessionEffects()380 EffectDesc *effect = new EffectDesc( in addSourceDefaultEffect()445 EffectDesc *effect = new EffectDesc( in addStreamDefaultEffect()773 const Vector <EffectDesc *>& effects) in loadEffectConfig()795 EffectDesc *effect = new EffectDesc(*effects[i]); // deep copy in loadEffectConfig()811 const Vector <EffectDesc *>& effects) in loadInputEffectConfigurations()838 const Vector <EffectDesc *>& effects) in loadStreamEffectConfigurations()[all …]