Searched refs:INPUT_TRANSFORM_MATRIX_MASK (Results 1 – 2 of 2) sorted by relevance
88 INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT, enumerator141 return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON; in hasInputTransformMatrix()
88 shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK | in primeCache()176 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK, in computeKey()