Searched refs:InputTarget (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputTarget.cpp | 29 case InputTarget::FLAG_DISPATCH_AS_IS: in dispatchModeToString() 31 case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: in dispatchModeToString() 33 case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: in dispatchModeToString() 35 case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: in dispatchModeToString() 37 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: in dispatchModeToString() 39 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: in dispatchModeToString() 45 void InputTarget::addPointers(BitSet32 newPointerIds, float xOffset, float yOffset, in addPointers() 67 void InputTarget::setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale, in setDefaultPointerInfo() 76 bool InputTarget::useDefaultPointerInfo() const { in useDefaultPointerInfo() 80 const PointerInfo& InputTarget::getDefaultPointerInfo() const { in getDefaultPointerInfo() [all …]
|
D | TouchState.cpp | 56 if (targetFlags & InputTarget::FLAG_SPLIT) { in addOrUpdateWindow() 64 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { in addOrUpdateWindow() 65 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; in addOrUpdateWindow() 109 (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { in filterNonAsIsTouchWindows() 110 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; in filterNonAsIsTouchWindows() 111 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; in filterNonAsIsTouchWindows() 127 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in getFirstForegroundWindowHandle() 138 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in isSlippery()
|
D | InputDispatcher.cpp | 261 static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, in createDispatchEntry() 840 InputTarget::FLAG_DISPATCH_AS_OUTSIDE, in findTouchedWindowAtLocked() 1103 InputTarget target; in dispatchFocusLocked() 1105 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchFocusLocked() 1194 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() 1246 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() 1339 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() 1349 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked() 1449 std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked() 1529 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, in findFocusedWindowTargetsLocked() [all …]
|
D | InputDispatcher.h | 339 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 394 std::vector<InputTarget>& inputTargets, 397 std::vector<InputTarget>& inputTargets, 407 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) 410 std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 411 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId, 428 EventEntry* eventEntry, const InputTarget& inputTarget) 431 EventEntry* eventEntry, const InputTarget& inputTarget) 434 const InputTarget& inputTarget, int32_t dispatchMode)
|
D | InputTarget.h | 48 struct InputTarget { struct
|
D | Entry.h | 216 inline bool hasForegroundTarget() const { return targetFlags & InputTarget::FLAG_FOREGROUND; } in hasForegroundTarget() 218 inline bool isSplit() const { return targetFlags & InputTarget::FLAG_SPLIT; } in isSplit()
|
D | Android.bp | 32 "InputTarget.cpp",
|