Searched refs:LoadTable (Results 1 – 6 of 6) sorted by relevance
93 static std::unique_ptr<const ApkAssets> LoadTable(
329 bool LoadTable(
228 auto loader_assets = ApkAssets::LoadTable("loader/resources.arsc", PROPERTY_LOADER); in TEST_F()
684 bool LoadedArsc::LoadTable(const Chunk& chunk, const LoadedIdmap* loaded_idmap, in LoadTable() function in android::LoadedArsc763 if (!loaded_arsc->LoadTable(chunk, loaded_idmap, property_flags)) { in Load()
357 std::unique_ptr<const ApkAssets> ApkAssets::LoadTable( in LoadTable() function in android::ApkAssets
179 apk_assets = ApkAssets::LoadTable(path.c_str(), property_flags, std::move(loader_assets)); in NativeLoad()