Home
last modified time | relevance | path

Searched refs:Math3DHelper (Results 1 – 6 of 6) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/math/
DMath3DHelper.java19 public class Math3DHelper { class
21 private Math3DHelper() { } in Math3DHelper() method in Math3DHelper
/frameworks/layoutlib/bridge/src/android/view/shadow/
DTriangleBuffer.java21 import android.view.math.Math3DHelper;
151 int minx = (Math3DHelper.min(x1, x2, x3) + 0xF) >> 4; in triangleZBuffMin()
152 int maxx = (Math3DHelper.max(x1, x2, x3) + 0xF) >> 4; in triangleZBuffMin()
153 int miny = (Math3DHelper.min(y1, y2, y3) + 0xF) >> 4; in triangleZBuffMin()
154 int maxy = (Math3DHelper.max(y1, y2, y3) + 0xF) >> 4; in triangleZBuffMin()
DHighQualityShadowPainter.java26 import android.view.math.Math3DHelper;
113 float[] shadowBounds = Math3DHelper.flatBound(ambientTriangulator.getVertices(), 2); in paintRectShadow()
130 float[] shadowBounds = Math3DHelper.flatBound(spotTriangulator.getStrips()[0], 3); in paintRectShadow()
152 Math3DHelper.translate(ambientTriangulator.getVertices(), translateX, translateY, 2); in paintRectShadow()
160 Math3DHelper.translate(strips[i], translateX, translateY, 3); in paintRectShadow()
DSpotShadowTriangulator.java24 import android.view.math.Math3DHelper;
DAmbientShadowVertexCalculator.java19 import android.view.math.Math3DHelper;
DSpotShadowVertexCalculator.java20 import android.view.math.Math3DHelper;