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Searched refs:RELEASE_AUDIO_PATCH (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/audioflinger/
DDeviceEffectManager.cpp222 case RELEASE_AUDIO_PATCH: { in threadLoop()
261 sp<Command> command = new Command(RELEASE_AUDIO_PATCH, new ReleaseAudioPatchData(handle)); in releaseAudioPatchCommand()
DDeviceEffectManager.h72 RELEASE_AUDIO_PATCH, enumerator
/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1265 case RELEASE_AUDIO_PATCH: { in threadLoop()
1566 command->mCommand = RELEASE_AUDIO_PATCH; in releaseAudioPatchCommand()
1704 (command->mCommand == RELEASE_AUDIO_PATCH)) { in insertCommand_l()
1706 (command2->mCommand != RELEASE_AUDIO_PATCH)) { in insertCommand_l()
1775 case RELEASE_AUDIO_PATCH: { in insertCommand_l()
DAudioPolicyService.h469 RELEASE_AUDIO_PATCH, enumerator
/frameworks/av/media/libaudioclient/
DIAudioFlinger.cpp83 RELEASE_AUDIO_PATCH, enumerator
836 status_t status = remote()->transact(RELEASE_AUDIO_PATCH, data, &reply); in releaseAudioPatch()
956 case RELEASE_AUDIO_PATCH: in onTransact()
1511 case RELEASE_AUDIO_PATCH: { in onTransact()
DIAudioPolicyService.cpp76 RELEASE_AUDIO_PATCH, enumerator
752 status_t status = remote()->transact(RELEASE_AUDIO_PATCH, data, &reply); in releaseAudioPatch()
2115 case RELEASE_AUDIO_PATCH: { in onTransact()