Searched refs:SCROLL_Y (Results 1 – 2 of 2) sorted by relevance
237 static const int SCROLL_Y = 10; in RENDERTHREAD_TEST() local255 expectedMatrix.setTranslate(50 - SCROLL_X, 50 - SCROLL_Y); in RENDERTHREAD_TEST()262 expectedMatrix.setTranslate(-SCROLL_X, 50 - SCROLL_Y); in RENDERTHREAD_TEST()293 properties.setTranslationY(SCROLL_Y); in RENDERTHREAD_TEST()329 -SCROLL_Y); // Apply scroll (note: bg undoes this internally) in RENDERTHREAD_TEST()428 static const int SCROLL_Y = 10; in RENDERTHREAD_SKIA_PIPELINE_TEST() local451 expectedMatrix.setTranslate(100 - SCROLL_X, 100 - SCROLL_Y); in RENDERTHREAD_SKIA_PIPELINE_TEST()465 EXPECT_EQ(SkRect::MakeLTRB(100 - SCROLL_X, 100 - SCROLL_Y, 300 - SCROLL_X, in RENDERTHREAD_SKIA_PIPELINE_TEST()466 300 - SCROLL_Y), in RENDERTHREAD_SKIA_PIPELINE_TEST()485 properties.setTranslationY(SCROLL_Y); in RENDERTHREAD_SKIA_PIPELINE_TEST()[all …]
1029 DynamicAnimation.SCROLL_Y -> "scrollY" in getReadablePropertyName()