Searched refs:SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED (Results 1 – 5 of 5) sorted by relevance
35 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data134 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) { in readAt()
57 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data251 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) { in pullFromBuffQueue()
427 if (!(~(SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED /* | others TBD */ ) & eventFlags)) { in IAndroidBufferQueue_SetCallbackEventsMask()479 thiz->mCallbackEventsMask = SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED; in IAndroidBufferQueue_init()
284 #define SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED ((SLuint32) 0x00000001) macro
267 res = (*abqItf)->SetCallbackEventsMask(abqItf, SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED); in TestPlayStream()