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Searched refs:SL_MILLIBEL_MIN (Results 1 – 7 of 7) sorted by relevance

/frameworks/wilhelm/src/itf/
DIEnvironmentalReverb.cpp748 SL_MILLIBEL_MIN, // roomLevel
752 SL_MILLIBEL_MIN, // reflectionsLevel
754 SL_MILLIBEL_MIN, // reverbLevel
DIAndroidEffectSend.cpp234 thiz->mSendLevel = SL_MILLIBEL_MIN; in IAndroidEffectSend_init()
DIVolume.cpp27 if (!((SL_MILLIBEL_MIN <= level) && (level <= PLATFORM_MILLIBEL_MAX_VOLUME))) { in IVolume_SetVolumeLevel()
DI3DSource.cpp242 (SL_MILLIBEL_MIN <= outerLevel) && (outerLevel <= 0))) { in I3DSource_SetCone()
DIEffectSend.cpp329 enableLevel->mSendLevel = SL_MILLIBEL_MIN; in IEffectSend_init()
/frameworks/wilhelm/tests/sandbox/
Dmultiplay.c256 SLmillibel volumeLevel = -((rand() & 0x7FFFFFFF) % ((SL_MILLIBEL_MIN + 1) / 10)); in main()
/frameworks/wilhelm/include/SLES/
DOpenSLES.h88 #define SL_MILLIBEL_MIN ((SLmillibel) (-SL_MILLIBEL_MAX-1)) macro
1442 { SL_MILLIBEL_MIN, 0, 1000, 500, SL_MILLIBEL_MIN, 20, SL_MILLIBEL_MIN, 40, 1000,1000 }
1480 { -1000,-1000, 1490, 830, SL_MILLIBEL_MIN, 61, 500, 25, 1000,1000 }