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Searched refs:SOURCE_SINK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp88 mSource[SOURCE_SINK] = sink;
261 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted()
265 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted()
281 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); in onFrameCommitted()
305 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); in requestBuffer()
317 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers); in setMaxDequeuedBufferCount()
321 return mSource[SOURCE_SINK]->setAsyncMode(async); in setAsyncMode()
373 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage, outBufferAge, in dequeueBuffer()
386 if (source == SOURCE_SINK) { in dequeueBuffer()
424 if (source == SOURCE_SINK) { in dequeueBuffer()
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DVirtualDisplaySurface.h97 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator