Searched refs:STATE_LOADED (Results 1 – 5 of 5) sorted by relevance
105 private static final int STATE_LOADED = 3; field in MediaActionSound232 case STATE_LOADED: in play()261 sound.state = STATE_LOADED;265 sound.state = STATE_LOADED;
35 protected static final int STATE_LOADED = 1; field in BasicTexture154 return mState == STATE_LOADED; in isLoaded()
53 mState = STATE_LOADED; in prepare()
265 mState = STATE_LOADED; in uploadToCanvas()
111 private static final int STATE_LOADED = 1; field in UiccCarrierPrivilegeRules484 updateState(STATE_LOADED, "Success!"); in handleMessage()521 updateState(STATE_LOADED, "Success!"); in handleMessage()583 updateState(STATE_LOADED, "Success!"); in handleMessage()763 case STATE_LOADED: in getStateString()