Searched refs:StateBasedKey (Results 1 – 2 of 2) sorted by relevance
72 class StateBasedKey {74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() function77 ~StateBasedKey() { in ~StateBasedKey()85 StateBasedKey *getExistingState();113 StateBasedKey *mCurrentState;122 std::vector<StateBasedKey*> mStateBasedShaders;
54 StateBasedKey *state = mStateBasedShaders.at(i); in ~RsdShader()79 RsdShader::StateBasedKey *RsdShader::getExistingState() { in getExistingState()80 RsdShader::StateBasedKey *returnKey = nullptr; in getExistingState()107 StateBasedKey *state = getExistingState(); in getStateBasedShaderID()113 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()