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Searched refs:StateBasedKey (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h72 class StateBasedKey {
74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() function
77 ~StateBasedKey() { in ~StateBasedKey()
85 StateBasedKey *getExistingState();
113 StateBasedKey *mCurrentState;
122 std::vector<StateBasedKey*> mStateBasedShaders;
DrsdShader.cpp54 StateBasedKey *state = mStateBasedShaders.at(i); in ~RsdShader()
79 RsdShader::StateBasedKey *RsdShader::getExistingState() { in getExistingState()
80 RsdShader::StateBasedKey *returnKey = nullptr; in getExistingState()
107 StateBasedKey *state = getExistingState(); in getStateBasedShaderID()
113 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()