Searched refs:TimeLord (Results 1 – 15 of 15) sorted by relevance
22 TimeLord::TimeLord() : mFrameIntervalNanos(milliseconds_to_nanoseconds(16)), mFrameTimeNanos(0) {} in TimeLord() function in android::uirenderer::renderthread::TimeLord24 bool TimeLord::vsyncReceived(nsecs_t vsync) { in vsyncReceived()32 nsecs_t TimeLord::computeFrameTimeNanos() { in computeFrameTimeNanos()
29 class TimeLord {42 TimeLord();43 ~TimeLord() {} in ~TimeLord()
103 TimeLord& timeLord() { return mTimeLord; } in timeLord()180 TimeLord mTimeLord;
23 class TimeLord; variable30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
80 ANDROID_API explicit AnimationContext(renderthread::TimeLord& clock);111 renderthread::TimeLord& mClock;
249 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode) in AnimationContextBridge()285 AnimationContext* ContextFactoryImpl::createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
83 renderthread::TimeLord& clock) override;
25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext()
395 "renderthread/TimeLord.cpp",
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
137 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
36 android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()
229 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
38 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
466 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()