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Searched refs:USAGE_HW_TEXTURE (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DTaskSnapshotPersisterTestBase.java21 import static android.graphics.GraphicBuffer.USAGE_HW_TEXTURE;
197 USAGE_HW_TEXTURE | USAGE_SW_READ_RARELY | USAGE_SW_READ_RARELY); in build()
/frameworks/base/libs/hwui/tests/common/scenes/
DHwBitmapInCompositeShader.cpp36 uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_READ_NEVER | in createContent()
/frameworks/base/native/webview/plat_support/
Dgraphic_buffer_impl.cpp28 android::GraphicBuffer::USAGE_HW_TEXTURE | in GraphicBufferImpl()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h239 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
DSurfaceTexture.h342 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
/frameworks/base/libs/hwui/
DHardwareBitmapUploader.cpp298 GraphicBuffer::USAGE_HW_TEXTURE | in hasFP16Support()
400 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | in allocateHardwareBitmap()
/frameworks/base/graphics/java/android/graphics/
DGraphicBuffer.java46 public static final int USAGE_HW_TEXTURE = 0x100; field in GraphicBuffer
/frameworks/base/libs/hwui/pipeline/skia/
DVkInteropFunctorDrawable.cpp85 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | in onDraw()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h264 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h378 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
/frameworks/native/services/vr/hardware_composer/tests/
Dvr_composer_test.cpp71 GraphicBuffer::USAGE_HW_TEXTURE); in CreateBuffer()
/frameworks/base/core/tests/coretests/src/android/graphics/
DBitmapTest.java244 GraphicBuffer.USAGE_HW_TEXTURE | GraphicBuffer.USAGE_SOFTWARE_MASK); in testWrapHardwareBufferWithSrgbColorSpace()
258 GraphicBuffer.USAGE_HW_TEXTURE | GraphicBuffer.USAGE_SOFTWARE_MASK); in testWrapHardwareBufferWithDisplayP3ColorSpace()
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp143 consumer->setConsumerUsageBits(GraphicBuffer::USAGE_HW_TEXTURE); in init()
/frameworks/native/libs/ui/include/ui/
DGraphicBuffer.h71 USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, enumerator
/frameworks/native/libs/ui/include_vndk/ui/
DGraphicBuffer.h71 USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, enumerator
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp80 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
/frameworks/native/opengl/tests/hwc/
DhwcColorEquiv.cpp125 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
DhwcRects.cpp165 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
DhwcStress.cpp193 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
DhwcCommit.cpp231 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp185 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
/frameworks/av/services/camera/libcameraservice/api2/
DCameraDeviceClient.cpp720 streamInfo.consumerUsage = GraphicBuffer::USAGE_HW_TEXTURE; in convertToHALStreamCombination()
1108 consumerUsage = GraphicBuffer::USAGE_HW_TEXTURE; in createDeferredSurfaceStreamLocked()
1417 if (consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) { in createSurfaceFromGbp()
1426 GraphicBuffer::USAGE_HW_TEXTURE | in createSurfaceFromGbp()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OutputStream.cpp118 if ((consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) == 0 && in Camera3OutputStream()