Searched refs:Wx (Results 1 – 1 of 1) sorted by relevance
3599 float Wx = whitePoint[0]; in computeXYZMatrix() local3605 float oneWxWy = (1 - Wx) / Wy; in computeXYZMatrix()3610 float WxWy = Wx / Wy; in computeXYZMatrix()