Searched refs:animationFrameIndex (Results 1 – 2 of 2) sorted by relevance
99 mLocked.animationFrameIndex = 0; in PointerController()601 mLocked.animationFrameIndex += incr; in doBitmapAnimationLocked()603 while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) { in doBitmapAnimationLocked()604 mLocked.animationFrameIndex -= iter->second.animationFrames.size(); in doBitmapAnimationLocked()606 mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]); in doBitmapAnimationLocked()668 mLocked.animationFrameIndex = 0; in updatePointerLocked()
158 size_t animationFrameIndex; member