Searched refs:asset_source (Results 1 – 1 of 1) sorted by relevance
823 auto asset_source = util::make_unique<AssetManagerSymbolSource>(); in LoadSymbolsFromIncludePaths() local873 if (!asset_source->AddAssetPath(path)) { in LoadSymbolsFromIncludePaths()883 for (auto& entry : asset_source->GetAssignedPackageIds()) { in LoadSymbolsFromIncludePaths()891 std::unique_ptr<SymbolTable::Symbol> symbol = asset_source->FindByName( in LoadSymbolsFromIncludePaths()896 ExtractCompileSdkVersions(asset_source->GetAssetManager()); in LoadSymbolsFromIncludePaths()898 } else if (asset_source->IsPackageDynamic(entry.first, entry.second)) { in LoadSymbolsFromIncludePaths()903 context_->GetExternalSymbols()->AppendSource(std::move(asset_source)); in LoadSymbolsFromIncludePaths()