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Searched refs:attachedToGL (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp130 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
144 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
175 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()
234 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()
462 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
DSurfaceTexture.cpp53 mOpMode(OpMode::attachedToGL) { in SurfaceTexture()
134 case OpMode::attachedToGL: in acquireBufferLocked()
168 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h442 enum class OpMode { detached, attachedToConsumer, attachedToGL }; enumerator