Searched refs:attachedToGL (Results 1 – 3 of 3) sorted by relevance
130 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()144 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()175 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()234 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()462 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
53 mOpMode(OpMode::attachedToGL) { in SurfaceTexture()134 case OpMode::attachedToGL: in acquireBufferLocked()168 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()
442 enum class OpMode { detached, attachedToConsumer, attachedToGL }; enumerator