Searched refs:becomingVisible (Results 1 – 1 of 1) sorted by relevance
237 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites() local239 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()247 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()253 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()262 && (becomingVisible in doUpdateSprites()273 && (becomingVisible in doUpdateSprites()289 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()293 if (becomingVisible) { in doUpdateSprites()