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Searched refs:blending_ (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h360 blending_ = enable; in SetBlendEnabled()
542 bool blending_; variable
Dshader_program.cpp86 blending_(false), in ShaderProgram()
110 blending_(false), in ShaderProgram()
569 if (blending_) { in BeginDraw()
/frameworks/native/libs/vr/libvrflinger/
Dhardware_composer.cpp1331 blending_ = HWC::BlendMode::None; in Reset()
1349 blending_{blending},
1361 blending_{blending},
1379 swap(blending_, other.blending_); in operator =()
1400 if (blending_ != blending) { in SetBlending()
1401 blending_ = blending; in SetBlending()
1430 blending_.cast<Hwc2::IComposerClient::BlendMode>()); in UpdateVisibilitySettings()
Dhardware_composer.h188 HWC::BlendMode blending_ = HWC::BlendMode::None; variable