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Searched refs:blurRadius (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DEmbossMaskFilter.java32 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() argument
36 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); in EmbossMaskFilter()
39 … native long nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); in nativeConstructor() argument
/frameworks/av/media/libstagefright/filters/
DIntrinsicBlurFilter.cpp82 float blurRadius; in setParameters() local
83 if (params->findFloat("blur-radius", &blurRadius)) { in setParameters()
84 mBlurRadius = blurRadius; in setParameters()
/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp236 float blurRadius = args.fBlurRadius; in fillInCircleVerts() local
237 float distanceCorrection = outerRadius / blurRadius; in fillInCircleVerts()
370 float blurRadius = args.fBlurRadius; in fillInRRectVerts() local
390 float distanceCorrection = umbraInset / blurRadius; in fillInRRectVerts()
504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() argument
506 blurRadius = lightRadius * zRatio; in GetSpotParams()
513 float devRadius, float blurRadius, in getShadowGeometry() argument
527 umbraInset = std::max(outerRadius, blurRadius); in getShadowGeometry()
545 blurRadius, bounds, type, isCircle, isStroked}); in getShadowGeometry()
/frameworks/layoutlib/bridge/src/android/graphics/
DEmbossMaskFilter_Delegate.java59 float specular, float blurRadius) { in nativeConstructor() argument
/frameworks/native/services/surfaceflinger/tests/
DLayerTypeAndRenderTypeTransaction_test.cpp320 auto blurRadius = 50; in TEST_P() local
334 Transaction().setBackgroundBlurRadius(blurLayer, blurRadius).apply(); in TEST_P()
354 auto blurRadius = 50; in TEST_P() local
377 .setBackgroundBlurRadius(blurLayer1, blurRadius) in TEST_P()
378 .setBackgroundBlurRadius(blurLayer2, blurRadius) in TEST_P()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp720 auto blurRadius = 50; in fillBufferAndBlurBackground() local
744 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp607 jlong nativeObject, jint blurRadius) { in nativeSetBackgroundBlurRadius() argument
611 transaction->setBackgroundBlurRadius(ctrl, blurRadius); in nativeSetBackgroundBlurRadius()
/frameworks/base/core/java/android/view/
DSurfaceControl.java139 int blurRadius); in nativeSetBackgroundBlurRadius() argument
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...