/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 89 GLint bufLength = 0; in createProgram() local 90 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 91 if (bufLength) { in createProgram() 92 char* buf = (char*) malloc(bufLength); in createProgram() 94 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 89 GLint bufLength = 0; in createProgram() local 90 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 91 if (bufLength) { in createProgram() 92 char* buf = (char*) malloc(bufLength); in createProgram() 94 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|
/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 183 GLint bufLength = 0; in linkShaderProgram() local 184 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in linkShaderProgram() 185 if (bufLength) { in linkShaderProgram() 186 char* buf = new char[bufLength]; in linkShaderProgram() 188 glGetProgramInfoLog(program, bufLength, NULL, buf); in linkShaderProgram()
|
/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 91 GLint bufLength = 0; in createProgram() local 92 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 93 if (bufLength) { in createProgram() 94 char* buf = (char*) malloc(bufLength); in createProgram() 96 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|
/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 160 GLint bufLength = 0; in link() local 161 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength); in link() 162 if (bufLength) { in link() 163 char* buf = (char*) malloc(bufLength); in link() 165 glGetProgramInfoLog(pgm, bufLength, nullptr, buf); in link()
|
/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 320 GLint bufLength = 0; in createProgram() local 321 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 322 if (bufLength) { in createProgram() 323 char* buf = (char*) malloc(bufLength); in createProgram() 325 glGetProgramInfoLog(program, bufLength, nullptr, buf); in createProgram()
|
/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 132 GLint bufLength = 0; in createProgram() local 133 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 134 if (bufLength) { in createProgram() 135 char* buf = (char*) malloc(bufLength); in createProgram() 137 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 139 GLint bufLength = 0; in createProgram() local 140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 141 if (bufLength) { in createProgram() 142 char* buf = (char*) malloc(bufLength); in createProgram() 144 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|
/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 373 GLint bufLength = 0; in linkShaderProgram() local 374 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in linkShaderProgram() 375 if (bufLength) { in linkShaderProgram() 376 char* buf = new char[bufLength]; in linkShaderProgram() 378 glGetProgramInfoLog(program, bufLength, nullptr, buf); in linkShaderProgram()
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 123 GLint bufLength = 0; in createProgram() local 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 125 if (bufLength) { in createProgram() 126 char* buf = (char*) malloc(bufLength); in createProgram() 128 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()
|