Searched refs:bufferqueueState (Results 1 – 1 of 1) sorted by relevance
84 SLBufferQueueState bufferqueueState; member in TestBufferQueue207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PrepareValidBuffer()209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); in PrepareValidBuffer()210 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PrepareValidBuffer()220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueMaxBuffer()222 ASSERT_EQ(j + 1, bufferqueueState.count); in EnqueueMaxBuffer()223 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueMaxBuffer()232 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueExtraBuffer()234 ASSERT_EQ(numBuffers, bufferqueueState.count); in EnqueueExtraBuffer()235 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueExtraBuffer()[all …]