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Searched refs:bufferqueueState (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp84 SLBufferQueueState bufferqueueState; member in TestBufferQueue
207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PrepareValidBuffer()
209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); in PrepareValidBuffer()
210 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PrepareValidBuffer()
220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueMaxBuffer()
222 ASSERT_EQ(j + 1, bufferqueueState.count); in EnqueueMaxBuffer()
223 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueMaxBuffer()
232 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueExtraBuffer()
234 ASSERT_EQ(numBuffers, bufferqueueState.count); in EnqueueExtraBuffer()
235 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueExtraBuffer()
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