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Searched refs:checkPlaybackThread_l (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp820 PlaybackThread *thread = checkPlaybackThread_l(output.outputId); in createTrack()
870 PlaybackThread *secondaryThread = checkPlaybackThread_l(secondaryOutput); in createTrack()
1026 PlaybackThread *thread = checkPlaybackThread_l(output); in format()
1061 PlaybackThread *thread = checkPlaybackThread_l(output); in latency()
1457 sp<PlaybackThread> downStream = checkPlaybackThread_l(swPatch.getPlaybackThreadHandle()); in forwardParametersToDownstreamPatches_l()
1579 thread = checkPlaybackThread_l(ioHandle); in setParameters()
1625 ThreadBase *thread = (ThreadBase *)checkPlaybackThread_l(ioHandle); in getParameters()
1760 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition()
2634 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()
2654 PlaybackThread *dstThread = checkPlaybackThread_l(mPlaybackThreads.keyAt(0)); in closeOutput_nonvirtual()
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DPatchPanel.cpp227 mAudioFlinger.checkPlaybackThread_l(patch->sources[1].ext.mix.handle); in createAudioPatch()
379 mAudioFlinger.checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in createAudioPatch()
726 sp<ThreadBase> thread = mAudioFlinger.checkPlaybackThread_l(ioHandle); in releaseAudioPatch()
DAudioFlinger.h696 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;