Searched refs:compileShader (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/renderengine/gl/filters/ |
D | GenericProgram.cpp | 51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile() 52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile() 65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
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D | GenericProgram.h | 40 GLuint compileShader(GLuint type, const string src) const;
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram() 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram() 137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() function in Program
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D | Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 288 static bool compileShader(GLenum shaderType, const char* src, in compileShader() function 348 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
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