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Searched refs:compileShader (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DGenericProgram.cpp51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile()
52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()
65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
DGenericProgram.h40 GLuint compileShader(GLuint type, const string src) const;
/frameworks/av/cmds/screenrecord/
DProgram.cpp117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() function in Program
DProgram.h78 static status_t compileShader(GLenum shaderType, const char* src,
/frameworks/native/cmds/flatland/
DGLHelper.cpp288 static bool compileShader(GLenum shaderType, const char* src, in compileShader() function
348 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()