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Searched refs:contextCheck (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h156 status_t checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck = false);
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h293 status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp372 status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) { in checkAndUpdateEglStateLocked() argument
376 if (!contextCheck) { in checkAndUpdateEglStateLocked()
/frameworks/native/libs/gui/
DGLConsumer.cpp505 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { in checkAndUpdateEglStateLocked() argument
509 if (!contextCheck) { in checkAndUpdateEglStateLocked()