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Searched refs:createOrUpdateLayer (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer() function
79 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()
DIRenderPipeline.h77 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h50 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DSkiaPipeline.cpp160 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/
DRenderNode.cpp194 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate()