Searched refs:createOrUpdateLayer (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.h | 77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer() function 79 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()
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D | IRenderPipeline.h | 77 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.h | 50 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | SkiaPipeline.cpp | 160 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline
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/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 194 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate()
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