Searched refs:currentAngle (Results 1 – 3 of 3) sorted by relevance
378 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local382 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()385 currentAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()386 if ((currentAngle - angles[start]) * direction >= 0) { in convertToConvexArray()
624 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local628 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()631 currentAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()632 if ((currentAngle - angles[start]) * direction >= 0) { in convertToConvexArray()
836 private void setCurrentAngle(float currentAngle) { in setCurrentAngle() argument837 mCurrentAngle = currentAngle; in setCurrentAngle()