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Searched refs:debug_layers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_layers.cpp156 std::string debug_layers = android::GraphicsEnv::getInstance().getDebugLayersGLES(); in GetDebugLayers() local
158 if (debug_layers.empty()) { in GetDebugLayers()
160 debug_layers = base::GetProperty("debug.gles.layers", ""); in GetDebugLayers()
163 return debug_layers; in GetDebugLayers()
331 std::string debug_layers = GetDebugLayers(); in LoadLayers() local
334 if (debug_layers.empty()) return; in LoadLayers()
342 ALOGI("Debug layer list: %s", debug_layers.c_str()); in LoadLayers()
343 std::vector<std::string> layers = android::base::Split(debug_layers, ":"); in LoadLayers()
/frameworks/base/core/proto/android/providers/settings/
Dglobal.proto424 optional SettingProto debug_layers = 2 [ (android.privacy).dest = DEST_AUTOMATIC ]; field