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Searched refs:devRect (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp512 static std::unique_ptr<Geometry> getShadowGeometry(const vec4& color, const FloatRect& devRect, in getShadowGeometry() argument
516 const bool isCircle = ((devRadius >= devRect.getWidth()) && (devRadius >= devRect.getHeight())); in getShadowGeometry()
518 FloatRect bounds = devRect; in getShadowGeometry()
536 if (insetWidth <= 0.5f * std::min(devRect.getWidth(), devRect.getHeight())) { in getShadowGeometry()