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Searched refs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp320 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local
327 return dispatchEntry; in createDispatchEntry()
2316 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local
2321 EventEntry* newEntry = dispatchEntry->eventEntry; in enqueueDispatchEntryLocked()
2326 dispatchEntry->resolvedEventId = keyEntry.id; in enqueueDispatchEntryLocked()
2327 dispatchEntry->resolvedAction = keyEntry.action; in enqueueDispatchEntryLocked()
2328 dispatchEntry->resolvedFlags = keyEntry.flags; in enqueueDispatchEntryLocked()
2330 if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, in enqueueDispatchEntryLocked()
2331 dispatchEntry->resolvedFlags)) { in enqueueDispatchEntryLocked()
2347 dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; in enqueueDispatchEntryLocked()
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DInputDispatcher.h230 const DispatchEntry& dispatchEntry) const;
232 const DispatchEntry& dispatchEntry) const;
443 void releaseDispatchEntry(DispatchEntry* dispatchEntry);
511 DispatchEntry* dispatchEntry, KeyEntry* keyEntry,
514 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,