Searched refs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance
320 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local327 return dispatchEntry; in createDispatchEntry()2316 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local2321 EventEntry* newEntry = dispatchEntry->eventEntry; in enqueueDispatchEntryLocked()2326 dispatchEntry->resolvedEventId = keyEntry.id; in enqueueDispatchEntryLocked()2327 dispatchEntry->resolvedAction = keyEntry.action; in enqueueDispatchEntryLocked()2328 dispatchEntry->resolvedFlags = keyEntry.flags; in enqueueDispatchEntryLocked()2330 if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, in enqueueDispatchEntryLocked()2331 dispatchEntry->resolvedFlags)) { in enqueueDispatchEntryLocked()2347 dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; in enqueueDispatchEntryLocked()[all …]
230 const DispatchEntry& dispatchEntry) const;232 const DispatchEntry& dispatchEntry) const;443 void releaseDispatchEntry(DispatchEntry* dispatchEntry);511 DispatchEntry* dispatchEntry, KeyEntry* keyEntry,514 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,