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Searched refs:displayInvalid (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp618 bool displayInvalid = mEglDisplay != eglDisplay; in createIfNeeded() local
619 if (haveImage && (displayInvalid || forceCreation)) { in createIfNeeded()
/frameworks/native/libs/gui/
DGLConsumer.cpp956 bool displayInvalid = mEglDisplay != eglDisplay; in createIfNeeded() local
957 if (haveImage && (displayInvalid || forceCreation)) { in createIfNeeded()