Searched refs:drawIndex (Results 1 – 1 of 1) sorted by relevance
49 size_t drawIndex = 0; in onDraw() local51 while (drawIndex < endIndex) { in onDraw()52 RenderNodeDrawable* childNode = mChildren[drawIndex]; in onDraw()64 drawIndex++; in onDraw()85 size_t drawIndex = 0; in onDraw() local88 while (drawIndex < endIndex // draw only children with positive Z in onDraw()89 && zChildren[drawIndex]->getNodeProperties().getZ() <= NON_ZERO_EPSILON) in onDraw()90 drawIndex++; in onDraw()91 size_t shadowIndex = drawIndex; in onDraw()94 while (shadowIndex < endIndex || drawIndex < endIndex) { in onDraw()[all …]