Searched refs:dx12 (Results 1 – 1 of 1) sorted by relevance
135 int dx12 = x1 - x2; in triangleZBuffMin() local143 int fdx12 = dx12 << 4; in triangleZBuffMin()170 int c1 = dy12 * x1 - dx12 * y1; in triangleZBuffMin()174 if (dy12 < 0 || (dy12 == 0 && dx12 > 0)) { in triangleZBuffMin()183 int cy1 = c1 + dx12 * (miny << 4) - dy12 * (minx << 4); in triangleZBuffMin()