Searched refs:effectInDrain (Results 1 – 2 of 2) sorted by relevance
281 pContext->pBundledContext->effectInDrain = 0; in EffectCreate()375 int &effectInDrain = pContext->pBundledContext->effectInDrain; in EffectRelease() local403 || (effectInDrain & 1 << LVM_VOLUME) != 0) { in EffectRelease()409 effectInDrain &= ~(1 << pContext->EffectType); // no need to drain if released in EffectRelease()2967 int &effectInDrain = pContext->pBundledContext->effectInDrain; in Effect_setConfig() local2981 effectInDrain &= ~(1 << LVM_BASS_BOOST); in Effect_setConfig()2995 effectInDrain &= ~(1 << LVM_EQUALIZER); in Effect_setConfig()3008 effectInDrain &= ~(1 << LVM_VIRTUALIZER); in Effect_setConfig()3019 if ((effectInDrain & 1 << LVM_VOLUME) == 0) { in Effect_setConfig()3022 effectInDrain &= ~(1 << LVM_VOLUME); in Effect_setConfig()[all …]
103 int effectInDrain; member