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Searched refs:eventEntry (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp243 DispatchEntry::DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, in DispatchEntry() argument
247 eventEntry(eventEntry), in DispatchEntry()
257 eventEntry->refCount += 1; in DispatchEntry()
261 eventEntry->release(); in ~DispatchEntry()
DInputDispatcher.cpp262 EventEntry* eventEntry, in createDispatchEntry() argument
266 return std::make_unique<DispatchEntry>(eventEntry, // increments ref in createDispatchEntry()
272 ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); in createDispatchEntry()
273 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); in createDispatchEntry()
1338 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, in dispatchEventLocked() argument
1345 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
1347 pokeUserActivityLocked(*eventEntry); in dispatchEventLocked()
1353 prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); in dispatchEventLocked()
2154 void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { in pokeUserActivityLocked() argument
2155 if (eventEntry.type == EventEntry::Type::FOCUS) { in pokeUserActivityLocked()
[all …]
DEntry.h194 EventEntry* eventEntry; // the event to dispatch member
212 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset,
DInputDispatcher.h414 void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock);
428 EventEntry* eventEntry, const InputTarget& inputTarget)
431 EventEntry* eventEntry, const InputTarget& inputTarget)
433 void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry,