Searched refs:eventEntry (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | Entry.cpp | 243 DispatchEntry::DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, in DispatchEntry() argument 247 eventEntry(eventEntry), in DispatchEntry() 257 eventEntry->refCount += 1; in DispatchEntry() 261 eventEntry->release(); in ~DispatchEntry()
|
D | InputDispatcher.cpp | 262 EventEntry* eventEntry, in createDispatchEntry() argument 266 return std::make_unique<DispatchEntry>(eventEntry, // increments ref in createDispatchEntry() 272 ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); in createDispatchEntry() 273 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); in createDispatchEntry() 1338 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, in dispatchEventLocked() argument 1345 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked() 1347 pokeUserActivityLocked(*eventEntry); in dispatchEventLocked() 1353 prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); in dispatchEventLocked() 2154 void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { in pokeUserActivityLocked() argument 2155 if (eventEntry.type == EventEntry::Type::FOCUS) { in pokeUserActivityLocked() [all …]
|
D | Entry.h | 194 EventEntry* eventEntry; // the event to dispatch member 212 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset,
|
D | InputDispatcher.h | 414 void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock); 428 EventEntry* eventEntry, const InputTarget& inputTarget) 431 EventEntry* eventEntry, const InputTarget& inputTarget) 433 void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry,
|