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Searched refs:fIsStroked (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.h56 bool fIsStroked; member
DGLSkiaShadowPort.cpp481 fillInCircleVerts(shadowGeometry, shadowGeometry.fIsStroked, position, shadowColor, in fillVerticesForGeometry()
491 const uint16_t* primIndices = circle_type_to_indices(shadowGeometry.fIsStroked); in fillIndicesForGeometry()