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/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp82 const uint32_t fboWidth = floorf(mDisplayWidth * kFboScale); in setAsDrawTarget() local
84 mPingFbo.allocateBuffers(fboWidth, fboHeight); in setAsDrawTarget()
85 mPongFbo.allocateBuffers(fboWidth, fboHeight); in setAsDrawTarget()