Searched refs:finishedSeq (Results 1 – 1 of 1) sorted by relevance
129 uint32_t finishedSeq = 0; in PublishAndConsumeKeyEvent() local131 status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); in PublishAndConsumeKeyEvent()134 ASSERT_EQ(seq, finishedSeq) in PublishAndConsumeKeyEvent()269 uint32_t finishedSeq = 0; in PublishAndConsumeMotionEvent() local271 status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); in PublishAndConsumeMotionEvent()274 ASSERT_EQ(seq, finishedSeq) in PublishAndConsumeMotionEvent()309 uint32_t finishedSeq = 0; in PublishAndConsumeFocusEvent() local311 status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); in PublishAndConsumeFocusEvent()313 ASSERT_EQ(seq, finishedSeq) in PublishAndConsumeFocusEvent()