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/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp127 const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); in inverseOrientation() local
136 tr = tr * flipH; in inverseOrientation()