Searched refs:frameRateSelectionPriority (Results 1 – 7 of 7) sorted by relevance
128 const auto frameRateSelectionPriority = strong->getFrameRateSelectionPriority(); in summarize() local129 const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); in summarize()131 frameRateSelectionPriority, layerFocused ? "" : "not"); in summarize()
139 frameRateSelectionPriority(-1), in layer_state_t()226 int32_t frameRateSelectionPriority; member
116 output.writeInt32(frameRateSelectionPriority); in write()199 frameRateSelectionPriority = input.readInt32(); in read()431 frameRateSelectionPriority = other.frameRateSelectionPriority; in merge()
1276 s->frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
116 mCurrentState.frameRateSelectionPriority = PRIORITY_UNSET; in Layer()1306 if (mCurrentState.frameRateSelectionPriority == priority) return false; in setFrameRateSelectionPriority()1307 mCurrentState.frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()1316 if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { in getFrameRateSelectionPriority()1317 return mDrawingState.frameRateSelectionPriority; in getFrameRateSelectionPriority()
267 int32_t frameRateSelectionPriority; member
3842 if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { in setClientStateLocked()