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Searched refs:frameRateSelectionPriority (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DLayerHistoryV2.cpp128 const auto frameRateSelectionPriority = strong->getFrameRateSelectionPriority(); in summarize() local
129 const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); in summarize()
131 frameRateSelectionPriority, layerFocused ? "" : "not"); in summarize()
/frameworks/native/libs/gui/include/gui/
DLayerState.h139 frameRateSelectionPriority(-1), in layer_state_t()
226 int32_t frameRateSelectionPriority; member
/frameworks/native/libs/gui/
DLayerState.cpp116 output.writeInt32(frameRateSelectionPriority); in write()
199 frameRateSelectionPriority = input.readInt32(); in read()
431 frameRateSelectionPriority = other.frameRateSelectionPriority; in merge()
DSurfaceComposerClient.cpp1276 s->frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
/frameworks/native/services/surfaceflinger/
DLayer.cpp116 mCurrentState.frameRateSelectionPriority = PRIORITY_UNSET; in Layer()
1306 if (mCurrentState.frameRateSelectionPriority == priority) return false; in setFrameRateSelectionPriority()
1307 mCurrentState.frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
1316 if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { in getFrameRateSelectionPriority()
1317 return mDrawingState.frameRateSelectionPriority; in getFrameRateSelectionPriority()
DLayer.h267 int32_t frameRateSelectionPriority; member
DSurfaceFlinger.cpp3842 if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { in setClientStateLocked()